Game-music-emu (Game-music-emu Project) - vulnerabilities (CVEs)
8 CVEs, 2 in the last 30 days, 6 known versions, newest CVE from 2026-10-15. Vendor: Game-music-emu Project.
CVEs of Game-music-emu
- CVE-2026-111153 - CVSS 6.8 (medium), 2026-10-15: Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash…
- CVE-2026-111152 - CVSS 6.8 (medium), 2026-10-15: Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader get_data function caused by an integer underflow in…
- CVE-2017-17446 - CVSS 6.5 (medium), 2017-12-06: The Mem_File_Reader::read_avail function in Data_Reader.cpp in the Game_Music_Emu library (aka game-music-emu) 0.6.1 does not ensure a non-negative size,…
- CVE-2016-9961 - CVSS 9.8 (critical), 2017-06-06: game-music-emu before 0.6.1 mishandles unspecified integer values.
- CVE-2016-9960 - CVSS 5.5 (medium), 2017-06-06: game-music-emu before 0.6.1 allows local users to cause a denial of service (divide by zero and process crash).
- CVE-2016-9959 - CVSS 7.8 (high), 2017-04-12: game-music-emu before 0.6.1 allows remote attackers to generate out of bounds 8-bit values.
- CVE-2016-9958 - CVSS 7.8 (high), 2017-04-12: game-music-emu before 0.6.1 allows remote attackers to write to arbitrary memory locations.
- CVE-2016-9957 - CVSS 7.8 (high), 2017-04-12: Stack-based buffer overflow in game-music-emu before 0.6.1.